Another indie-chudo happened in Steam: a single developer released his long-term construction and came to great success. Now his creation seriously competes with other giants of the site from Valve.

Speech about Lethal Company – cooperative horror, in which you rummage through the abandoned moon. Your character works for the company and is obliged to collect any trash in order to achieve quota from the company. If there is money, they can be spent either on more complex expeditions with awards higher, or on all sorts of cosmetic objects for yourself and your ship. If there is no money and the quota is not completed, you will find out what the company is doing with the "lazy" employees.

The cooperative implies constant communication: https://karambacasinoonline.co.uk/games/ for example, one of the players can remain on the ship and manage the operations on devices, reporting useful information from radar. Those who went “in the field” need to scan creatures and apply various tools – from shovels to deafening grenades.

Lethal Company Started in early access mode on October 24. Further, an increasing wave awaited it: the online release was about 500 players on average, reached 2,500 a week later, and over the past weekend, the peak value exceeded 115,000 people – Lethal Company overtaken for a short time Team Fortress 2, Rust And War Thunder.

Players Lethal Company I like it very much: now she has 97 % positive reviews. The reviews describe the game as a “slave simulator on a salary” and share stories in the spirit: “I go along the corridor, I see how someone steps on a mine, turns around, says:“ Run ”and explodes. 10/10, PTSR caught ".

Developer Lethal Company He calls himself Zeekers. He is engaged in small horror and tried himself as an author of content in Roblox, And production Lethal Company documented through his page on Patreon. The game experienced many iterations: for example, initially the scene of action was only closed rooms, and instead of a spaceship, an elevator was used.

As some analysts believe, Lethal Company In the first month I earned about $ 5.7 million, and its total circulation will most likely be several million copies. At the same time, the game is quite cheap (385 rubles in Russian Steam) and does not offer any additional payments.

It seems that success is associated with the number of funny situations that generate Lethal Company: clips from it are to be stained on social networks.